Saturday, May 11, 2013

Custom Warlord Traits Part 3: Imperial Guard

     Well I am back again with another set of custom warlord traits! This time it is the Imperial Guard. As always, let me know if you have any ideas for improvements or replacements, or if there are any that are over/underpowered. Enjoy!
Imperial Guard Warlord Traits:
  1.  Once per game, you may re-roll the dice to determine if the game continues.
  2. Your Warlord, and all friendly units within 12", re-roll To Hit rolls of 1 when shooting at enemy units that are within 3" of one or more objectives.
  3. Whilst your Warlord is alive, you can re-roll any Reserves rolls (failed or successful).
  4. You may re-roll the dice to determine if Night Fighting is in effect.
  5. The Warlord gains an additional 6" to the range at which orders can be issued. If the Warlord cannot issue orders, he may nominate another to gain the extra range.
  6. The Warlord gains the "At All Costs!" order (6" command radius if not specified): If the order is successfully issued, choose one Close Combat visible to the Warlord.  the ordered unit may immediately shoot at the target counting both enemy and friendly models as enemies.

No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...