Monday, April 22, 2013

Custom Warlord Traits Part 2: Grey Knights

    Here in part 2 I have the warlord traits made especially for the Grey Knights. For those of you who missed the Blood Angels' warlord traits, here's a quick explanation of what this is. The new 6th edition codexes have interesting and fun warlord traits that are made to work well with the strategies of the army. But all the armies that still have pre-6th edition codexes have to use the main rulebook's warlord traits which more often than not are almost useless in your army (Master of offence for a gunline army, etc). So I decided to make up traits for the armies that haven't been updated yet for use in friendly games.
     So without any more rambling, here are the warlord traits for the army that I play against most often, my brother's Grey Knights...

Grey Knight's Warlord Traits:
  1. Your Warlord gains the Adamantium Will special rule.
  2. The Warlord may re-roll Perils of the Warp results.
  3. One Use Only: Declare your Warlord is using this ability at the start of one of your Shooting phases. For that phase, the Warlord and his unit, have the Skyfire special rule.
  4. The Warlord's Melee weapon gain the Daemonbane special rule, and count as S+1 AP2 against enemy psykers and daemons.
  5. Enemy units within 12" of the Warlord have a -1 penalty to their Leadership value (-2 for psychic tests).
  6. The Warlord's attacks are Precision Shots or Precision Strikes on a 4+.
     Let me know what you think. If there are any additions, or changes that you think would be better leave a comment!


  1. I think precision hits/strikes on a 4+ is a little over powered... maybe a 5+

    1. That's probably a good call. I was mostly thinking about the storm bolters, but with a daemonhammer or something else that would be pretty crazy. Thanks for the input!


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