Showing posts with label excel. Show all posts
Showing posts with label excel. Show all posts

Friday, November 16, 2012

MathHammer Part 4. Rolling to Hit

 
     This post is to answer a question about the MathHammer calculator. Kai asked me to explain the formula I used to determine the probability to hit with blast weapons. So here it goes. And if you have any thoughts on how this could be improved, or any other questions feel free to leave a comment! More below...

Tuesday, November 13, 2012

MathHammer part 3. Deep Strike

 
      Today I will show you this calculation that shows you the chances of scattering into an obstacle when deepstriking. I was actually surprised how safe deepstriking is. This, combined with the newer mishap table means that deepstriking isn't all that bad. And at the end of the article I show you my new method of deep striking into dense terrain based off these calculations. More below...

Thursday, November 8, 2012

MathHammer Part 2. Flakk Missiles

     Welcome to part two of the MathHammer series. This time we will be looking at different ways of dealing with flyers. When I looked at the new Chaos codex I wondered if the new flakk missiles were actually worth an extra 10 points. I also wanted to compare the quad gun and the icarus lascannon. All this was done in my new MathHammer Calculator which you can download at that link. More below...

Wednesday, November 7, 2012

MathHammer Part 1. Power Weapons

          I have been working on this Excel probability calculator for a while now and decided to share it with all of you! It is incredibly useful when building army lists or determining the best way to deal with a certain unit. In this post I show how to use the calculator to determine which close combat weapon is the most cost effective for a Chosen champion. Download link, and more below...

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