Showing posts with label excel. Show all posts
Showing posts with label excel. Show all posts
Friday, November 16, 2012
MathHammer Part 4. Rolling to Hit
Labels:
Blast,
download,
excel,
Math,
mathhammer,
probability,
Shooting,
statistics
Tuesday, November 13, 2012
MathHammer part 3. Deep Strike
Today I will show you this calculation that shows you the chances of scattering into an obstacle when deepstriking. I was actually surprised how safe deepstriking is. This, combined with the newer mishap table means that deepstriking isn't all that bad. And at the end of the article I show you my new method of deep striking into dense terrain based off these calculations. More below...
Labels:
assault,
Deep Strike,
download,
excel,
Math,
mathhammer,
probability,
statistics
Thursday, November 8, 2012
MathHammer Part 2. Flakk Missiles
Welcome to part two of the MathHammer series. This time we will be looking at different ways of dealing with flyers. When I looked at the new Chaos codex I wondered if the new flakk missiles were actually worth an extra 10 points. I also wanted to compare the quad gun and the icarus lascannon. All this was done in my new MathHammer Calculator which you can download at that link. More below...
Labels:
Autocannon,
download,
excel,
Flakk,
icarus,
Krak,
lascannon,
Math,
mathhammer,
probability,
Quad gun,
skyfire,
statistics
Wednesday, November 7, 2012
MathHammer Part 1. Power Weapons
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