Showing posts with label assault. Show all posts
Showing posts with label assault. Show all posts

Saturday, February 16, 2013

MathHammer Part 6: Assault Ranges

     I figured that It might be time for another MathHammer since I haven't done any painting to put up on the blog. Today I'm going to be looking at the 6th edition assault ranges. More below...

Tuesday, November 13, 2012

MathHammer part 3. Deep Strike

 
      Today I will show you this calculation that shows you the chances of scattering into an obstacle when deepstriking. I was actually surprised how safe deepstriking is. This, combined with the newer mishap table means that deepstriking isn't all that bad. And at the end of the article I show you my new method of deep striking into dense terrain based off these calculations. More below...
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