Current Power Lance:
-On the assault: S+1,AP3
-Every other turn: S:user, AP4
This really doesn't make sense to me. The biggest thing about spears isn't that they make you hit harder (especially not as hard as an axe). Their main advantage is that you can keep your enemies further away from you and strike first. With that in mind, here is a potential profile for the revised power lance:
Revised Power Lance:
-On the assault: I+2, AP3
-Every other turn: I:user, AP4
Or:
Revised Power Lance2:
-On the assault: +1 to S and I, AP3
-Every other turn: S and I:user, AP4
So what do you guys think. Do these new rules seem like an improvement? Are they too good? Are the original power spears actually really useful and I just don't know how to use them?
I like the idea of the Inititiave bonus, as you say a spear charging would strike before most weapons and would punch through most armours, especially with the speed of a cavalry or bike charge. What about:
ReplyDelete-On the assault: I+2, AP2, Specialist
-Every other turn: AP3, Unwieldly, Specialist
I think TWC can only take 1 EW per pack?
BTW these minis are amazing!
I think I like your idea much better. I actually think that it should have the Two Handed rule instead of specialist, so you wouldn't get an extra attack using a spear and powerfist. And the unwieldy rule is great! I think I would slightly alter it to be:
Delete-On the assault: S and I+1, AP3, Two Handed
-Every other turn: AP3, Unwieldy, Two Handed.
AP2 just seems like a bit too much (maybe not, I can't decide) but the extra strength would be nice.
Power Lance #2 is better as it needs a buff. That's just the right tweak to make you think you might take it.
ReplyDeletePower lance used to have a initiative bonus back in the days a few editions ago
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