Below I have an initial draft of a set of Warlord traits that I've written up for the Blood Angels (since they're the main army that I play). Eventually I'd like to make a set for each of the armies that don't have their own to tide them over until their new codex comes out. Let me know what you think. Are there any of these that are just too over/underpowered? Any better ideas to replace one? Any tweaks to make the rule better? Obviously these would only be for friendly games, so if anyone tries these out in a game let me know how it worked, and if you have any ideas for an army that I haven't done yet let me know (and maybe leave a little explanation about why it would fit with that army too). Read on to see the traits!
Blood Angels Warlord Traits:
- Nominate up to D3 Infantry units in your army before deployment. Those units gain the Scouts special rule.
- Models with the Red Thirst special rule succumb on a roll of a 2 or less.
- Your Warlord, and the unit he joins during deployment, may choose to automatically arrive from reserves turn 1.
- Your Warlord, and his unit, gain the Fleet special rule.
- Your Warlord, and his unit, gain +1 initiative on the turn they assault.
- Your Warlord, and his unit, have the Counter-attack special rule while they are within 3" of an objective.
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